INDEPENDENT SYSTEMS & AI LAB / PHILIPPINES

Architecting
what comes
next.

We build at the boundary between machines and intelligence—turning difficult systems research into software with real-world consequence.

Developer workstation representing systems engineering work
SIGNAL LOCKED ACTIVE / 01
OPERATING DOMAINSYSTEMS
× INTELLIGENCE
RUNTIMELOW-LEVEL
COGNITIONAGENTIC
C++ / RUSTLINUX / BSDAGENTIC AIDOCUMENT INTELLIGENCEOPEN SOURCEC++ / RUSTLINUX / BSDAGENTIC AIDOCUMENT INTELLIGENCEOPEN SOURCE

WHAT WE DO

From architectural uncertainty
to working systems.

We take on technical problems that benefit from careful research, direct implementation, and a bias toward measurable behavior.

01

Modernize what matters

Systems engineering

Performance work for native applications, developer tooling, and mature codebases—across C++, Rust, Linux, Windows, and BSD.
  • Architecture and codebase audits
  • Legacy modernization
  • Cross-platform tooling
02

Reason once. Execute reliably.

Agentic automation

Focused AI systems for document understanding, research, and browser workflows, designed around observable and deterministic execution.
  • RAG and document pipelines
  • Browser-use orchestration
  • Human-in-the-loop review
03

De-risk the difficult part

Technical discovery

Short, rigorous engagements that turn ambiguous technical problems into validated prototypes and implementation-ready decisions.
  • Feasibility studies
  • Architecture reviews
  • Proofs of concept

SELECTED WORK

Software with
a point of view.

Products and prototypes shaped by a practical question: can complex tooling become more capable without becoming more opaque?

Open the full project archive
Connected nodes illustrating a document-processing pipeline

CASE NOTE / DOCUMENT AI

Context-aware extraction

A layout-aware pipeline concept for turning mixed PDFs, images, and spreadsheets into reviewable structured data—with explicit fallbacks for difficult documents.

Code and system automation imagery

CASE NOTE / AUTOMATION

Self-healing web workflows

A planning-and-execution architecture that keeps browser steps inspectable, isolates failures, and only returns to an AI planner when a known path breaks.

Visual programming and systems design imagery

CASE NOTE / PRODUCT SYSTEMS

Visual logic mapping

A node-based approach for turning complex business rules into readable, serializable flows that non-developers can inspect and maintain.

COMPLETE PROJECT INDEX / 11 RECORDS

Everything in one place.

Active products, experiments, tools, and preserved early work—presented here without sending visitors to a separate portfolio page.

01 / Browser extension

Remapad

Controller-first browsing with site-specific mappings, a virtual cursor, gamepad isolation, and an on-screen keyboard.

02 / Desktop application

Amagon HTML Editor

An offline visual HTML editor with AI-assisted changes, bidirectional code sync, theming, and clean export.

03 / Game / ML experiment

Hand Tracking Game

A browser game mapping MediaPipe hand landmarks into a React Three Fiber and Rapier physics world.

04 / Full-stack tool

Team Report Generator

An AI-assisted workflow for collecting daily updates and turning them into consolidated weekly reports.

05 / Systems utility

GOG Galaxy Replacer

A C++ and PowerShell tool that safely upgrades legacy GOG DOSBox installations to DOSBox Staging.

06 / Interpreter / game

Robo.js

A gamified interpreter where small opcode programs control a robot and expose execution concepts directly.

07 / Compiler research

s2sc.js

A source-to-source compiler exploring parsing, AST transformation, and language interoperability in the browser.

08 / Technical demo

Canvas Racing POC

A raw Canvas 2D racing experiment built to test browser rendering limits without an external game framework.

09 / Knowledge site

Game Guides Hub

A practical game-guide archive with experimental context-aware assistance on selected articles.

10 / Legacy engine

Zero Engine

An early 2D engine experiment centered on drag-and-drop authoring and reusable templates.

11 / Text RPG

Dragon Slayer

A preserved early text adventure influenced by classic computer role-playing games.

ORILLA LABS

Curiosity,
under load.

The lab is where uncertain ideas are made concrete enough to test. Findings become open-source tools, reusable architecture, or clear reasons not to proceed.

01

DOCUMENT AI

Docling + multimodal parsing

Evaluating local-first layout analysis and vision-model fallbacks for complex PDFs, tables, and mixed-format enterprise documents.
02

AGENTS

Strategy / Spider orchestration

Separating expensive path-finding from fast deterministic execution, with a repair loop for workflows that encounter changed interfaces.
03

COMPUTER VISION

Hand-tracking interfaces

Exploring coordinate mapping, latency compensation, and approachable physics interactions with MediaPipe and React Three Fiber.
04

OPEN SOURCE

Tools built in public

Practical software spanning gamepad-first browsing, emulator modernization, data access, and the independent web.
Systems engineering workspace

OPEN-SOURCE FOOTPRINT

Useful software belongs in the open.

Remapad enables controller-first browsing. DOSBox Staging Replacer modernizes classic GOG releases. ShareDis sends links to IRC and Matrix without unwanted previews.

Explore the repositories

MOTION ARCHIVE

Projects,
in motion.

Animated walkthroughs now live inside the site. They explain the interaction and system flow without requiring a separate gallery or video page.

010203

01 / EDITOR WALKTHROUGH

Amagon / visual-to-code loop

A looping interface study showing blocks moving from the component shelf into the canvas, then resolving into clean code.
010203

02 / CONTROL SYSTEM

Remapad / couch navigation

An animated controller path through focus, virtual cursor movement, search, and playback actions.
010203

03 / VISION PIPELINE

Hand tracking / interaction plane

A motion diagram for the path from camera landmarks through stabilization into a constrained 3D physics surface.

FIELD NOTES

Ideas, revised
for clarity.

Research notes rewritten around the engineering decision each topic helps a reader make—without inflated claims or ornamental jargon.

01

AI SYSTEMS

Modern AI search is a retrieval system—not a prompt trick

A practical framework for hybrid retrieval, reranking, latency budgets, and evaluation before a RAG pipeline reaches production.
02

AGENT DESIGN

Why agents should plan less often and execute more predictably

The Strategy / Spider pattern reframes browser agents as planners that produce inspectable work for cheaper deterministic runners.
03

INTERACTION

Hand tracking: the gap between detecting motion and designing control

Lessons from stabilizing coordinates, flattening interaction planes, and making camera-driven interfaces feel intentional.
04

DOCUMENT AI

Beyond OCR: preserving the structure that gives documents meaning

Why tables, reading order, and visual hierarchy demand layout-aware parsing—and where multimodal models genuinely help.
Richard Orilla, founder of Orilla TechnologiesFOUNDER / SYSTEMS ARCHITECT

THE HUMAN IN THE LOOP

Richard
Louie Orilla

Technical lead, systems architect, open-source builder—and the person accountable for every claim made here.

Richard’s work spans cloud-native software, ML-driven analytics, developer tooling, and the peculiar edges of computing history. That breadth is not a list of buzzwords; it is the perspective behind Orilla Technologies: understand the system below the abstraction before adding another one.

“Three quarts geek, one quart musician.”
Visit the personal site

HOW WE WORK

Quiet focus.
Broad tools.
Open outcomes.

01 / FOCUS

Deep work

Fewer ceremonies. More uninterrupted time to understand the problem.

02 / ADAPTABILITY

Polyglot minds

The right tool follows the constraint—not the other way around.

03 / LEGACY

Open source

Publish useful work and contribute improvements upstream.

HAVE A DIFFICULT PROBLEM?

Let’s make it
concrete.

Technical audits, architecture, AI implementation, and focused research engagements.